Creative professional with proven transmedia writing success and passion for video games
Just finished writing AAA game cinematics and content for award-winning marketing agency
Background includes authoring compelling stories, vivid characters, engaging dialogue and extraordinary settings. Highly intelligent, articulate, self-motivated problem-solver. Hardcore gamer with extensive knowledge of all genres and platforms. Strengths include:
- Bringing fresh perspective to game design/writing
- Revising text to demanding editorial standards
- Crafting and evaluating high-impact story pitches
- Adhering to strict deadlines and budgets
- Thriving in collaborative creative team situations
- Developing IP across diverse types of media
INHANCE DIGITAL 11/2010-Present
Produced content for an international corporation’s multimedia showroom consisting of cutting-edge exhibits such as a CGI 220° surround theater experience, a 3D holographic product catalog, and a 20’ interactive, animated wall mural. Promoted due to effective project management and writing expertise.
BLINDLIGHT 3/2010 – 2011
Story / Cinematics Writer – X-COM: Enemy Unknown (2K Boston)
Multiplayer Chatter Writer – The Darkness 2 (2K)
Senior Writer – Rise of Nightmares (SEGA)
Brought in on contract basis to provide Hollywood film-quality writing to video game story, cutscenes, characters and dialogue. Transform level design documents into vivid, engrossing narratives while being mindful of designer’s vision and intent. Develop and pitch new ideas to solve story/gameplay problems.
UNIVERSAL STUDIOS HOME ENTERTAINMENT FAMILY PRODUCTIONS 6/2008–11/2009
Screenwriter – Beethoven 7
Conceived, pitched and wrote script for beloved kid’s franchise. Developed first idea, wrote initial script and revised draft. Worked closely with studio executives.
NOTE: Principal photography of this film just finished in May.
Pandemic studios/electronic arts 6/2007–12/2008
Additional Writing/Chatter Writer – The Saboteur
Production Tester – The Saboteur
Initially joined the company as a game tester in order to learn more about the industry, but soon promoted to writing position. Worked closely with Head Writer and Lead Designer on sprawling open-world plot-lines.
Independent Contractor 1995 – 2007
Wrote several screenplays, television one-hour dramas, and innumerable treatments, pitches and outlines. Researched and developed original scripts that were pitched to directors, agents, producers and executives.
Columbia Tristar Interactive 1997 – 1998
Associate Producer – Chain Letters & Chain Reaction Game Web sites
Integral member of team creating overall concept and design for 2 game Web sites. Rendered a broad scope of support services for Executive Producer in development of production schedule. Tracked project assets via MS Project; coordinated staff/vendors activities; and compiled weekly site status reports.
Savoy Pictures 1995
Director, Story Department
Brought into start-up company to build Story Department from the ground up. Within 3 weeks, recruited 18 story analysts. Developed and implemented systems required to successfully handle ~200 submissions weekly.
Touchstone Pictures 1993 – 1995
Assistant to Vice President of Production
Provided a full range of administrative and support services for demanding executive in intense and high-pressure environment.
Dual ABA in Film & English – Occidental College, Eagle Rock, CA
IFP (Independent Film Project) · IGDA (International Game Developers Association)
IGDA – Game Writer’s Special Interest Group
Associate Member of The Academy of Interactive Arts and Sciences · WGA West (Writer’s Guild of America )
Writer’s Guild Video Game Writer’s Caucus · Comic-Con Attending Professional
Expert Proficiency in Microsoft Word, Excel and Final Draft